/*
 * Copyright (C) 1997-2001 Id Software, Inc.
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or (at
 * your option) any later version.
 *
 * This program is distributed in the hope that it will be useful, but
 * WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 *
 * See the GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
 * 02111-1307, USA.
 *
 * =======================================================================
 *
 * This file implements all client side lighting
 *
 * =======================================================================
 */ 

#include "header/client.h"

typedef struct {
	int		length;
	float	value[3];
	float	map[MAX_QPATH];
} clightstyle_t;

clightstyle_t	cl_lightstyle[MAX_LIGHTSTYLES];    
int				lastofs;

void CL_ClearLightStyles (void) {
	memset (cl_lightstyle, 0, sizeof(cl_lightstyle));
	lastofs = -1;
}

void CL_RunLightStyles (void) {
	int		ofs;
	int		i;
	clightstyle_t	*ls;

	ofs = cl.time / 100;

	if (ofs == lastofs)
		return;

	lastofs = ofs;

	for (i=0,ls=cl_lightstyle ; i<MAX_LIGHTSTYLES ; i++, ls++) {
		if (!ls->length) {
			ls->value[0] = ls->value[1] = ls->value[2] = 1.0;
			continue;
		}

		if (ls->length == 1)
			ls->value[0] = ls->value[1] = ls->value[2] = ls->map[0];

		else
			ls->value[0] = ls->value[1] = ls->value[2] = ls->map[ofs%ls->length];
	}
}

void CL_SetLightstyle (int i) {
	char	*s;
	int		j, k;

	s = cl.configstrings[i+CS_LIGHTS];

	j = (int)strlen (s);
	cl_lightstyle[i].length = j;

	for (k=0 ; k<j ; k++)
		cl_lightstyle[i].map[k] = (float)(s[k]-'a')/(float)('m'-'a');
}

void CL_AddLightStyles (void) {
	int		i;
	clightstyle_t	*ls;

	for (i=0,ls=cl_lightstyle ; i<MAX_LIGHTSTYLES ; i++, ls++)
		V_AddLightStyle (i, ls->value[0], ls->value[1], ls->value[2]);
}

cdlight_t	cl_dlights[MAX_DLIGHTS];

void CL_ClearDlights (void) {
	memset (cl_dlights, 0, sizeof(cl_dlights));
}

cdlight_t *CL_AllocDlight (int key) {
	int		i;
	cdlight_t	*dl;

	/* first look for an exact key match */
	if (key) {
		dl = cl_dlights;

		for (i=0 ; i<MAX_DLIGHTS ; i++, dl++) {
			if (dl->key == key) {
				dl->key = key;
				return dl;
			}
		}
	}

	/* then look for anything else */
	dl = cl_dlights;

	for (i=0 ; i<MAX_DLIGHTS ; i++, dl++) {
		if (dl->die < cl.time) {
			dl->key = key;
			return dl;
		}
	}

	dl = &cl_dlights[0];
	dl->key = key;
	return dl;
}

void CL_NewDlight (int key, float x, float y, float z, float radius, float time) {
	cdlight_t	*dl;

	dl = CL_AllocDlight (key);
	dl->origin[0] = x;
	dl->origin[1] = y;
	dl->origin[2] = z;
	dl->radius = radius;
	dl->die = cl.time + time;
}

void CL_RunDLights (void) {
	int			i;
	cdlight_t	*dl;

	dl = cl_dlights;

	for (i=0 ; i<MAX_DLIGHTS ; i++, dl++) {
		if (!dl->radius)
			continue;

		if (dl->die < cl.time) {
			dl->radius = 0;
			return;
		}

		dl->radius -= cls.frametime*dl->decay;

		if (dl->radius < 0)
			dl->radius = 0;
	}
}

void CL_AddDLights (void) {
	int			i;
	cdlight_t	*dl;

	dl = cl_dlights;

	if(vidref_val == VIDREF_GL) {
		for (i=0 ; i<MAX_DLIGHTS ; i++, dl++) {
			if (!dl->radius)
				continue;

			V_AddLight (dl->origin, dl->radius,
			            dl->color[0], dl->color[1], dl->color[2]);
		}

	} else {
		for (i=0 ; i<MAX_DLIGHTS ; i++, dl++) {
			if (!dl->radius)
				continue;

			/* negative light in software. only black allowed */
			if ((dl->color[0] < 0) || (dl->color[1] < 0) || (dl->color[2] < 0)) {
				dl->radius = -(dl->radius);
				dl->color[0] = 1;
				dl->color[1] = 1;
				dl->color[2] = 1;
			}

			V_AddLight (dl->origin, dl->radius,
			            dl->color[0], dl->color[1], dl->color[2]);
		}
	}
}

